

To be fair numbers-wise, that’s honestly not that far off from Ultimate Marvel vs. Capcom: Infinite’slaunch cast of 30 characters. There are two major points that have caused feelings of trepidation, and let me start with the bigger in terms of how it affects gameplay: Marvel vs. Capcom: Infinite has been as underwhelming as it’s been impressive in every reveal or announcement since.

While the game’s reveal during Sony’s PSX keynote last December caused huge excitement both in the fighting game community and outside it as well, Marvel vs. (I’m especially looking at you Kingdom Hearts.) Something about those two worlds clashing clicked with a whole lot of gamers, and just over 20 years later, we’ve now been given the franchise’s latest chapter.Īdmitted, it hasn’t been an easy road to this week’s release. Seeing characters like Wolverine and Ryu face off against one another seemed like the stupidest idea I could think of, but over time I’d end up bearing witness to many other ridiculous-on-paper gaming crossovers. However, things would soon get even weirder, when a few years later the paths of those two companies properly crossed in X-Men vs. As someone who had no care or concern for the Marvel universe in those days, I simply couldn’t understand why-of all things-Capcom would pick that to base a new fighting game around. Back in the heyday of sprite-based 2D fighters, I remember friends playing what I thought at the time was a really bizarre Sega Saturn release: X-Men: Children of the Atom.
